Thursday, 29 October 2009

Intro to Lighting in 3D S Max

In this tutorial we was introduced to different lighting techniques that we can use in 3D s max. We were given a pumpkin and we had to implement two lighting techniques. One light coming from above the pumpkin and one that represents a candle inside it. To create this scene I used an omni light and placed it inside the pumpkin and a target spotlight that has been placed above it. The ground of the pumpkin was put in place by using a base to put it on top of and then I changed the noise so it appears bumpy and wavy, setting a spooky scene for the pumpkin.


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